Review

SD2SNES

Features:

  • SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32)
  • High quality push-push memory card slot
  • Fast ROM loading (~9MB/s)
  • Fast menu navigation
  • Directories are sorted automatically, no need for FAT sorting tools
  • High resolution menu (512×224) for adequate display of long file names
  • Real Time Clock
  • Supports ROM size up to 128MBit (96Mbit actually implemented as there are no larger known memory maps)
  • Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
    • near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
    • Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
  • Enhancement chip support (see below for implementation status)
  • SuperCIC key (SNES CIC clone):
    • enables operation on unmodified consoles of all regions
    • supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by sd2snes firmware, not yet implemented there)
  • Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting
  • Supports up to 16000 files per directory / roughly 50000 files per card

Enhancement chips

Each supported enhancement chip can be used in conjunction with MSU1.

Implemented:

  • BS-X memory map / Satellaview base unit registers (clock)
  • DSP1 / 1b
  • DSP2
  • DSP3
  • DSP4
  • ST-010
  • Cx4
  • MSU1
  • S-RTC

Work in progress

  • SuperFX
  • Action Replay/Game Genie code support
  • SPC7110
  • S-DD1
  • SA1
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